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We are in an age of flourishing and innovation for games. Games are getting more creative, more biting, more innovative and just plain stranger. The aesthetic headliners these days are usually the independent, self-consciously arty wing of computer games. Take, for example, the intentionally queasy Papers, Please, a computer game in which you play a border security guard in a fictional Eastern European country, tasked with endlessly scrutinizing paperwork, looking for forgeries, incentivized by the game with promotions and rewards for shutting out desperate immigrants. This explosion of game innovation in the digital sphere has  … (to read more click here then at page 4)

C. Thi Nguyen / The American Society for Aesthetics ©2016

courtesy of  The American Society foAesthetics ©2016